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Showing posts from August, 2016

Yet Another Reskinning

On a gaming forum I frequent, someone decided to do a freeform Zootopia sandbox game.  No worries there, but...well, once some of the other characters were posted, I found myself coming up with Story and Role combinations for them.  It being the height of Bad Form to post another game on that particular forum built around the same general lines as that first one, I've held off even though our original GM has vanished.  (The game is doing just fine, by the by, in the hands of the co-GM.) So right now, this is one of those semi-hacks that I wanna run if time ever permits! ZOOTOPIA '77 Basically just straight Spirit of 77 with an all Furry cast: because the visual of a jive-fluent Tiger in a white leisure suit and an Afro boogieing on down to the disco on a Saturday night amuses me.  Khan!  Just talkin' about the Tiger.  Can you dig it? If you must, imagine Zootopia as written and directed by the Coen Brothers, Quentin Tarantino, and Guy Ritchie.  Now crank it up to el

A Tale of Two Frameworks

This is one of those facepalming moments of D'OH! that happens to me every other day or so.  The circuits go 'click', the proverbial light bulb flickers on, and I'm left going "oh! So that's why..." I am a big, big fan of Vince Baker's Apocalypse World system.  I'm also a big, big fan of Ed Texeira's Chain Reaction family of miniature wargames.  And it finally occurred to me that they have one interesting feature in common...independently derived, and not entirely identical, but surprisingly close. They also have a certain tone in common, being fairly narrativist in feel.  (I know, I know, 'how do you write a narrativist wargame'?  Ed's done it. Trust me on this.)  They achieve this by abstracting a whole lotta stuff that most of the gaming industry tries to define to a fare-thee-well and seventeen decimal places, letting you focus on the important stuff*.  This is more apparent in the 'light RPGs' that Ed has publishe