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Showing posts from January, 2015

Yet Another Aside

One of the things I lament the most about Bishrook's passing is that I have come across soooooo many cool games that she would have loved, or that I think would have been majorly fun were she involved.  (We never did agree on S7S, used a Wushu derivative for most of our projects, but our last one was indeed PDQ#.  She liked Yesterday's Tomorrow by John Wick, and we had a sort of homebrew mashup with that and Wushu in the works.) One of the little things I think she might have really liked, and one which I really enjoy as a concept is Anima Prime from Berengad Games.  (Not to be confused with Anima from Fantasy Flight Games, which is a whole 'nother ball of wax.)  Two of the things I enjoy most about AP are its flexibility (the core rules include material on building your own settings, after all) and the emphasis on an evocative setting rather than a comprehensive one.  In that, it's rather like Story Now or any of Ed's miniatures games, where book-keeping is minim

What, me behind schedule?

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Horribly so. Incredibly, horribly, terribly so. But one of the projects I helped kickstart has finally gotten off their feet and started beta production, so I can share. Hero Forge dot com does custom 3D printed miniatures (check em out! https://www.heroforge.com/ ).  Needless to say, I jumped on that bandwagon tout de suite in hopes of finally getting something a little closer to what's in my noggin for certain characters.  And as it turns out, one of the miniatures I've designed (eventually to be shipped--I'm waiting for some additional features to be ready to complete the build) was deliberately and with homage aforethought one of bishrook's characters. I give you one private investigator Octavia Blake, ready to wander the mean streets of a modernish or sci-fi city in search of mischief and miscreants: https://www.heroforge.com/load_config=49840 Regrettably, her hair just wouldn't work out right, so I went with a tight braid (if I remember Steph&#