7th Sea...Second Edition, First Impressions
Certes, I am remiss! Grand Master Wick's newest contribution may be found through the following link: http://drivethrurpg.com/product/185462/7th-Sea-Core-Rulebook-Second-Edition And now, for a few notes and observations (with the customary caveat that your furlongs per fortnight will vary). As usual, I'm trying to avoid too many spoilers in the process. 1. This edition is less crunchy and more 'narrativist' than the previous edition. Personally, I kind of like the new mechanics, as they will be somewhat easier to teach to my Cub. (If she can handle cribbage, she can handle this!) Character generation is much simpler and faster, and odds are you'll have something in the ballpark of what you want to do without having to compromise too badly (unless what you want is something decidedly off-genre and odd). Villains are much simpler to stat and bring into play. Ships are more abstracted than 1st Ed but no less dramatic. Improvement ...